AI Insights · Timothy · June 2022
Top 5 io Games Performance in New Zealand Q2 2022
In Q2 2022, the top 5 io games in New Zealand showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In Q2 2022, the top 5 io games in New Zealand showed varied trends in downloads, revenue, and active users. Here's a closer look at their performance:
Agar.io from Miniclip.com experienced a mixed quarter. Weekly revenue fluctuated, peaking at around $261 in late March and hitting a low of $116 in late May. Downloads saw a high of 575 in mid-April, then declined to a low of 328 in mid-June, before slightly rebounding to 405 by the end of June. Active users peaked at 1.1K in mid-April but gradually declined to 783 by mid-June, ending the quarter at 841.
Little Big Snake by LittleBigSnake, Inc showed notable consistency. Weekly revenue ranged from $86 to $215, peaking in late May. Downloads were steady, with a high of 107 in mid-May and a low of 68 in early April. Active users fluctuated slightly, maintaining an average around 380, peaking at 396 in mid-June.
Hole.io from Voodoo had a dynamic quarter. Weekly revenue was relatively stable, ranging from $108 to $155. Downloads peaked at 4.1K in late April but dropped to 1.7K by late May, before recovering to 2.4K at the end of June. Active users saw a high of 18K in late April but gradually declined to 11.6K by mid-June, ending the quarter at 11.7K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed some fluctuations. Weekly revenue peaked at $167 in late April but dropped significantly to $22 by the end of June. Downloads saw a high of 460 in mid-June but dropped to 176 by the end of the quarter. Active users peaked at 4.5K in late April, gradually declining to 3K by late June.
Snake Rivals - io Snakes Games from Supersolid Ltd had a varied quarter. Weekly revenue ranged from $35 to $304, peaking in early April. Downloads fluctuated, peaking at 116 in late May and dropping to 44 in early May. Active users remained relatively stable, with a high of 1.4K in late March and a low of 1.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.